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#1 06-06-2018 03:48:43

Date d'inscription: 06-06-2018
Messages: 4

What was the biggest challenge in bringing TERA to consoles?

It is not really that frequently we see PC-quality MMORPGs make it into consoles. Matt Denomme, senior product director at En Masse Entertainment working on TERA, lately had some time to discuss his experience working on Tera Gold PS4 for console and gave us insight on a number of the challenges his staff faced, along with the opportunities that arose out of their job. Plus, we have some clarity on hot-button issues like crossplay along with a possible Nintendo Shift version.

Just a few MMORPGs have been able to successfully navigate from PC to consoles, notably Final Fantasy XI and Final Fantasy XIV. Did the achievement of these games motivate the team to develop TERA for consoles, or was there something else that had a larger effect on the decision to vent TERA?

In the first time we hooked a controller till a test build, we understood TERA would be an excellent match for consoles. So in many ways, it had been the achievement of TERA and it has action-focused MMORPG layout that drove us to make the leap, although we won't deny we spent some time viewing and enjoying other names throughout the development process.

What was the biggest challenge in bringing tera gold xbox to consoles? Were there any major differences between the progression of the PlayStation 4 and the Xbox One variations of this game?

While it supports gamepads on PC, it would be very hard, if not impossible, to interact with the full width of systems and interfaces in the PC version using a gamepad. Re-designing all TERA's systems and interfaces using a gamepad in mind was an enormous job and a substantial design challenge for the group at Bluehole since it was their first time working on a game for consoles.

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